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Elite Battle: DX

Elite Battle: DX

by Luka S.J.

Take your battles to the next level with the ultimate Battle System skin!

v1.2.629,129
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Scene Vector

Aside from the scripted method of configuring the Scene Vector, you can easily define the vector properties inside of the PBS/EBDX/metrics.txt file under the appropriate [VECTORS] section.

An example can be seen below (and in the actual PBS file):

#-------------------------------
[VECTORS]
SINGLE
  XY               = 102,408
  ANGLE            = 32
  SCALE            = 342
  ZOOM             = 1

Additionally, the metrics.txt contains positioning metrics for all of the battler sprites relative to their vector.

#-------------------------------
[BATTLERPOS-0]
SINGLE
  XYZ              = 116,252,21
DOUBLE
  XYZ              = 92,240,21
TRIPLE
  XYZ              = 76,234,21

The numeric value in the section definition corresponds to the battler index as seen in the scene (even numbers for player battlers
odd number for opposing battlers). The SINGLE, DOUBLE and TRIPLE properties are the definition of
the battle type/battle size. This goes up to triple battles by default, but you can add more and the system will interpret it accordingly.
You do not need to worry about the naming of these; the important part is that they're ordered from smallest battle size to largest.