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Elite Battle: DX

Elite Battle: DX

by Luka S.J.

Take your battles to the next level with the ultimate Battle System skin!

v1.2.629,129
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Assigning BGM

One of the staple features of Elite Battle: DX is being able to assign Battle BGM for Species as well as Trainers programatically. The syntax for achieving this is quite simple as it relies on one simple function:
EliteBattle.assign_bgm(filename, species/trainer_class)
Keep in mind that you can bulk assign one BGM to multiple entries by adding them as arguments
EliteBattle.assign_bgm("regibattle.ogg", :REGISTEEL, :REGIROCK, :REGICE)