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Elite Battle: DX

Elite Battle: DX

by Luka S.J.

Take your battles to the next level with the ultimate Battle System skin!

v1.2.629,129
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Spritesheet Formatting

It is important to know that the Elite Battle: DX uses a different convention of formatting sprites as opposed to vanilla Essentials. First off; your sprites can either be set up in a sprite sheet and you can have them animated, or they can simply be single frame sprites to make them appear static on screen. On top of that, it is important to know that EBDX handles all the scaling of the various sprites (both the baseline and then the zooms for the dynamic motion) automatically through the newly written Bitmap Wrapper. This means that you don’t have zoom your sprites to the default upscaled 200% resolution that vanilla Essentials enforces. Another crucial part to keep in mind when making sprites is that the width and height of each individual frame of the sprite must be the same; in other words, each frame has to be a square. EBDX has to somehow calculate the number of frames you have in your individual sprite sheets, and it does so by dividing the width of the entire sheet, by its height. To further illustrate this concept, see the graphic below:

Alternatively, if you want your sprites to be resized but don't want to have to go through each sprite manually, you can do so by adjusting the appropriate configuration constants.

Sprite Directories

As usual, you can find the EBDX battler sprites in your Graphics/EBDX/Battlers/ directory; however, you will also see that your Battlers folder now has additional directories to better segment and organize the sprites that the system uses. This also means that certain extensions from sprite names are no longer required as the sprites now go in their appropriate folders instead:

  • Front sprites go in the Graphics/EBDX/Battlers/Front/ directory, with an additional directory for Female versions of the sprites
  • Back sprites go in the Graphics/EBDX/Battlers/Back/ directory, with an additional directory for Female versions of the sprites
  • Shiny front sprites go in the Graphics/EBDX/Battlers/FrontShiny/ directory, with an additional directory for Female versions of the sprites
  • Shiny back sprites go in the Graphics/EBDX/Battlers/BackShiny/ directory, with an additional directory for Female versions of the sprites

Keep in mind that all sprite naming is in XXX.png or XXX_Y.png (for forms) naming conventions. Do not append b for back sprites, s for shiny sprites or f for female sprites to the sprite names. They should all be named to their base XXX_Y.png formatting and put into the appropriate directories instead of being named in the usual Essentials convention.

You can also use the new naming convention found in Essentials v19, where the sprite naming can be expressed symbolically as SPECIES_Y, _Y being the form extension where applicable.