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Elite Battle: DX

Elite Battle: DX

by Luka S.J.

Take your battles to the next level with the ultimate Battle System skin!

v1.2.629,129
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Move Animation Mapping

EBDX allows you to easily map which move animations should be used for which general category, if the specific animation for a move is not found in the system.
You can easily define the global move animation mapping inside of the PBS/EBDX/animationmap.txt file under the appropriate [TYPE] section.

An example can be seen below (and in the actual PBS file):

#-------------------------------
[TYPE]
physicalMove = MOVENAME  # decides which animation to play for physical moves
specialMove  = MOVENAME  # decides which animation to play for special moves
statusMove   = MOVENAME  # decides which animation to play for status moves
multiHitMove = MOVENAME  # decides which animation to play for multi-hit moves
allOpposing  = MOVENAME  # decides which animation to play for moves that target opposing battlers
nonUser      = MOVENAME  # decides which animation to play for moves that target all non-user battlers