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Elite Battle: DX

Elite Battle: DX

by Luka S.J.

Take your battles to the next level with the ultimate Battle System skin!

v1.2.629,129
Downloads paused for maintenance

Map Data

Elite Battle: DX handles all map specific metric and non-metric configuration both via the scripted method or their own PBS properties. You can find this file at PBS/EBDX/maps.txt. Here you'll be able to configure the regular metrics, such as the map battle BGM; alongside all the new configurable aspects found within EBDX. An example of how to configure a map entry can be seen below. to be the actual internal name of the species and not its numeric value!
An example can be seen below (and in the actual PBS file, please note that MAPID is the numeric ID of the target map):

#-------------------------------
[MAPID]
BattleBGM           = Battle Theme        # battle BGM to play for wild encounters
BattleEnv           = CAVE                # battle scene configuration as defined in `Plugins/Elite Battle DX/[003] Config/Environments.rb`  
# Specified configuration per in-game season
SPRING
  BattleEnv         = MOUNTAINLAKE
  BattleBGM         = Spring Theme
SUMMER
  BattleEnv         = OUTDOOR
AUTUMN
  BattleEnv         = MOUNTAIN
WINTER
  BattleEnv         = SNOW  
# Databox configuration for map
DATABOX
  ShowHP            = false
  ExpBarWidth       = 100
  HPBarWidth        = 168
  Bitmap            = dataBox
  HPColors          = barColors
  Container         = containers
# Command menu configuration for map
COMMANDMENU
  BarGraphic        = lightBar
  SelectorGraphic   = cmdSel
  ButtonGraphic     = btnCmd
# Fight menu configuration for map
FIGHTMENU
  BarGraphic        = lightBar
  SelectorGraphic   = cmdSel
  ButtonGraphic     = moveSelButtons
  MegaButtonGraphic = megaButton
  TypeGraphic       = types
  CategoryGraphic   = category
  ShowTypeAdvantage = false
# Target selection menu configuration for map
TARGETMENU
  SelectorGraphic   = cmdSel
  ButtonGraphic     = btnEmpty
# Bag menu configuration for map
BAGMENU
  PocketButtons     = itemContainer
  PocketIcons       = pocketIcons
  ItemFrame         = itemFrame
  LastItem          = last
  BackButton        = back
  PocketName        = itemName
  SelectorGraphic   = cmdSel
  ItemConfirm       = itemConfirm
  ItemCancel        = itemCancel
  Shade             = shade