Preparing your files

Please wait until the download is ready.

Site is currently undergoing maintenance. Some features may be unavailable.
Elite Battle: DX

Elite Battle: DX

by Luka S.J.

Take your battles to the next level with the ultimate Battle System skin!

v1.2.629,129
Downloads paused for maintenance

Basic Configuration

For the Essentials v18.1 version of the Elite Battle: DX documentation, refer to this link

Elite Battle: DX comes with simple Configuration Constants that allow you to change the basic functionality of the system without having to dig deeply into the systems actual Scripts.

These can be found in the Plugins/Elite Battle DX/[003] Config/Config.rb file.

BATTLE_MOTION_TIMER (Numeric)
# Waiting period (in seconds) before battle "camera" starts moving
# Default value: 90
 
TRAINER_SPRITE_SCALE (Numeric)
# Scaling of Trainer sprites
# Default value: 2

FRONT_SPRITE_SCALE (Numeric)
# Scaling of Pokemon sprites (front battler and UI)
# Default value: 2

ROOM_SCALE (Numeric)
# configures the scale of the room to account for the vector motion
# Default value: 2.25

BACK_SPRITE_SCALE (Numeric)
# Scaling of Pokemon sprites (back battler)
# Default value: 2

CAPTURE_BGM (String)
# BGM track name that plays when capturing a wild Pokemon
# Default value: "Victory Against Wild"

USE_LOW_HP_BGM (Boolean)
# Determine whether to play "Low HP" BGM if battler's HP falls below 25%
# Default value: false

CUSTOM_COMMON_ANIM (Boolean)
# Toggle to bypass the built-in EBS Common Animations
# Default value: false

CUSTOM_MOVE_ANIM (Boolean)
# Toggle to use standard Animation Editor move animations for any missing move animations
# Default value: false

DISABLE_SCENE_MOTION (Boolean)
# Disable entire battle scene motion
# Default value: false

SUPER_SHINY_RATE (Numeric)
# Percentage chance that a Shiny encounter will have a unique hue applied to them
# Value from 0 to 100, allows for up to 2 decimal places
# Chance is calculated after the initial Shiny generation
# Default value: 1

PERFECT_IV_SHINY (Numeric)
# The minimum amount of (random) IV attributes to be set to 31 for shiny Pokemon
# Default value: 1

PERFECT_IV_SUPER (Numeric)
# The minimum amount of (random) IV attributes to be set to 31 for super shiny Pokemon
# Default value: 3
 
SHOW_DEBUG_FEATURES (Boolean)
# Toggles a menu entry in the Command Window for EBDX debug
# Default value: false
 
SHOW_LINEUP_WILD (Boolean)
# Show player line up during wild battles
# Default value: false
 
USE_FOLLOWER_EXCEPTION (Boolean)
# Adjust the player sendout animations based on whether or not the
# Following Pokemon EX system is present
# Default value: true

These configurable constants remain static for the entire duration of the gameplay, unless they are changed within the script editor in which case any changes will be reflected during the next runs of your game. These cannot be modified while the game is running.

All the Elite Battle: DX scripts can be found in the Plugins/Elite Battle DX/ directory, and are compiled during debug runtime using the Essentials PluginManager. Should you wish to alter any Elite Battle: DX code, you can do so here.

Elite Battle: DX also keeps a log of any issues in errorlogEBDX.txt as well as systemout.txt (for more generic issues) in your Saved Games directory C:\Username\AppData\Roaming\Game Name</note>.